Hard to determine if this worth taking vs just taking a crapload of grenades/mines. Has a special reticle on ADS to show grenade trajectory. Ammo can be hard to find and takes up a large amount of inventory. Lots of vert recoil can make fast shooting with optic difficult, luckily the laser hipfire is very accurate )Ĭoncussion ammo is also available. Very large weapon capable of taking down many targets while they try to close on your position.
Long range, high DMG/shot, full upgrades+AP ammo needs to be used to get the best out of this weapon.
Must get out of ADS to cycle rifle to next shot. AP ammo puts down the hurt, even suppressed, making helmeted cops a breeze. If you like that, this is the gun for you.
There is something satisfying about sitting outside of detection range while suppressed and headshoting targets. still a great weapon that makes a firefight enjoyable. downsides are finding ammo and not suppressed. Good damage per shot, can put both optics on at the same time and choose which to use (I prefer holo), feels fun and easy to use, headshots allow easy kills, good ammo efficiency, very fast reload alleviates small mag capacity, decent DPS, but 105 accuracy is key. :/ Ammo is also pretty rare, so this weapon is simply a waste of space. must use AP ammo to be halfway viable.ĮMP ammo only, so very limited use, especially when the 10mm pistol can 30 sec disable anything with 4 shots. DPS is too low to be considered seriously when you include accuracy/spread in the calculation. Not enough damage per shot, leads to ammo efficiency problems, hori spread is very bad, silencer cuts damage in half!!! Weapon doesn't feel responsive, poor weapon overall, waste of space, suppressed damage is less than TMP and 10mm! single shot is a waste of time. fires slow enough to be considered semi auto. Ammo can be difficult to come by and easy to go through. Running titan armor with an "in your face" playstyle is the easiest weay to use this weapon. Again, you need to ADS to tighten the spread, but there is no optic available, so it is very restrictive. fine for unarmored targetsīoth shotguns are poor weapons, but in different ways. Generally just lacks damage without very short range headshots. Luckily, this has a laser attachment, which is very needed to put even a decent amount of damage down range. ADS seems to bring in the spread, but the sights are so restrictive that it makes it difficult to use in a firefight. Good in a straight firefight, but definitely a side grade to the pistol, just not worth the slot space in inventory, slow reload speed puts the DPS a little lower than the 10mm, but ammo efficency is betterīoth shotguns are poor weapons, but in different ways. Lacks single shot which make lethal stealth gameplay more difficult than the pistol. Same suppressed damaged/shot as 10mm pistol, makes this weapon almost pointless. Regular 357 mag is better weapon with higher DPS (almost triple ROF and over double mag size) Too much visual recoil and not enough damage for my taste, usually has ammo problems, too many trade offs, optic doesn’t help when the range of the weapon is just medium range. Good thing you don't need many shots to take something down. Headshot machine and armor takedown tool when in a firefight. Very fun gun with AP ammo, fast shooting when upgraded, sights are very good. Ammo is plentiful, and if you use it regularly, you'll need it can take down even armored targets easily at short range. Probably the most versatile weapon in the game, suppressor doesn't effect it much, full auto ROF and reload speed makes for immense potential DPS, very controllable with decent sights, 4-5 shots with emp ammo will 30sec disable almost anything, fun.